Light Field with computational photography. In free space, the light field is a 4D function - scalar or vector depending on the exact definition employed. Light fields were introduced into computer graphics in 1996 by Marc Levoy and Pat Hanrahan. Their proposed application was image-based-rendering - computing new views of a scene from pre-existing views without the need for scene geometry. Since 1996, research on light fields has followed a number of lines. On the theoretical side, researchers have developed spatial and frequency domain analyses of light field sampling and have proposed several new parameterizations of the light field, including surface light fields and unstructured Lumigraphs. Researchers have also explored the relationship between light fields and other sampled representations of light transport, such as incident light fields and reflectance fields. At Stanford, we have focused on the boundary between light fields, photography, and high-performance imaging, an area we sometimes call computational photography .
This year, Lytro will debut the first light field camera for everyone. You are a beautiful, unique snowflake. And you deserve an amazing camera that lets you capture life’s singular moments, like baby’s first steps not second, with maximum magic and minimum hassle. No more flat, boring, static photographs. With a Lytro, you unleash the light.

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